Flyspray:: Mon, 11 Jan 2010 13:50:21 -0800 Flyspray::Pulsar Online: Recently opened tasks http://dev.spychalski.info/flyspray/ FS#37: ingame chat Paweł Spychalski Mon, 11 Jan 2010 13:42:54 -0800 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=37 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=37 FS#33: missing [equip] button No.Way Tue, 05 Jan 2010 10:55:11 -0800 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=33 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=33 FS#32: quick disengage No.Way Mon, 04 Jan 2010 13:03:24 -0800
gdy chcemy przerwac walke, normalnie kliknelibysmy [disengage] ... problem w tym ze trzeba poczekac az sie ten przycisk pokaze... a i szanse na powodzenie nie sa zbyt duze... no i znowu trzeba czekac... wiec szybciej jest wykonac taka komende:

executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
(...)
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);

(wszystko w ramach jednej komendy, co by bylo wygodniej)...
po faktycznym przerwaniu walki 'disengage' bedzie jeszcze wykonany kilka(nascie) razy ale lepiej o 10 za duzo niz o jeden za malo ;P

niestety (na szczescie) 'fireWeapons' tak nie dziala... ;]]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=32 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=32
FS#31: generating cargo No.Way Mon, 04 Jan 2010 12:45:25 -0800
Dokujemy w porcie/stacji. nie musimy miec zadnych cargo holds ani storage space...

wywolujemy javascript:

executeAction('toStorehouse',x1,'-x2',x3,null);
gdzie:
x1 - product, item, weapon
x2 - ile chcemy wygenerowac
x3 - id produktu/przedmiotu

na przyklad:
1) komplet Twin Plasma Gun - executeAction('toStorehouse','weapon','-10',23,null);
2) firearms (nie wiem po co :P)- executeAction('toStorehouse','product','-1',5,null);
3) Volurian Crystal (szybki EXP i cash) - executeAction('toStorehouse','item','-10000',1,null);]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=31 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=31
FS#28: Generating items in storehouse No.Way Sat, 02 Jan 2010 09:29:46 -0800
[EN]

prerequisites :
- something stored in storehouse (let's say 1 Medicine)
- more cargo than actual cargo space (using bug #26 for example)

Go to storehouse and click any of the [to cargohold] buttons... items magically appear! :P]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=28 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=28
FS#27: Weapon/Equipment info not disappearing... No.Way Wed, 30 Dec 2009 15:32:11 -0800
After clicking on the "info" icon in "weapons"/"equipment", information about this item appears... but when I refresh the sector, this information does not disappear... I need to click on it to make it disappear... not intuitive.

[PL]

Po kliknieciu na ikone "info" w "weapons"/"equipment", pojawia sie informacja o danym przedmiocie... ale przy probie odswierzenia sektora ta informacja nie znika... znika dopiero gdy sie na nia kliknie... nie intuicyjne.

Spoko]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=27 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=27
FS#26: Selling cargo modules that are not empty No.Way Wed, 30 Dec 2009 15:22:41 -0800 100/0
Food [100]

[EN]

When you sell cargo modules, the system does not check if they're needed or not... you can sell all your cargo modules and be left with cargo... nothing serious I guess, still a bug...

[PL]

Podczas sprzedazy Cargo Module powinno nastepowac sprawdzenie, czy przypadkiem nie jest on potrzebny... Mozliwa jest sytuacja, ze sprzedajemy wszystkie moduly cargo i nadal przechowujemy jakis ladunek... pewnie kabina pilota jest dosc pojemna ;P Niby nie jest to az taki powazny problem, ale wypadaloby naprawic...

Spoko]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=26 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=26
FS#12: User Options and Other Suggestions Henry Mon, 09 Nov 2009 18:17:20 -0800
Hopefully include things such as:

-Changing user name
-Changing password
-Changing log-on name
-Reset Account (i.e. send back to level 0 with newbie turns etc...)

Other suggested changes:

-Sell weapons, or if you can make more clear how to do this (they do not appear to sell in the equipment inventory
-Have the choice to send all equipment you have on you to the station if you have purchased storage space, when you purchase a new ship, or sell that equipment
-implement more places to sell special cargo such as "Alien Life-form A," I have only found a single place to sell one of these special cargos, but it was a different type.]]>
http://dev.spychalski.info/flyspray/index.php?do=details&task_id=12 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=12
FS#8: Moving from cargo to port storage Paweł Spychalski Sun, 08 Nov 2009 23:30:25 -0800 Stuff is removed from ship but do not moved to storage]]> http://dev.spychalski.info/flyspray/index.php?do=details&task_id=8 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=8 FS#3: Mounting equipment from cargo Paweł Spychalski Sat, 07 Nov 2009 11:16:50 -0800 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=3 http://dev.spychalski.info/flyspray/index.php?do=details&task_id=3