Flyspray:: http://dev.spychalski.info/flyspray/ Flyspray::Pulsar Online: Recently opened tasks 2010-01-11T13:50:21Z FS#37: ingame chat http://dev.spychalski.info/flyspray/index.php?do=details&task_id=37 2010-01-11T13:43:09Z Paweł Spychalski During initial load, chat data is displayed in reverse order FS#33: missing [equip] button http://dev.spychalski.info/flyspray/index.php?do=details&task_id=33 2010-01-11T12:35:36Z No.Way [equip] button is visible when you are in ports or in stations where you don't have any storage space left. But when you have storage space in a station, you can only see [to storehouse] buttons... FS#32: quick disengage http://dev.spychalski.info/flyspray/index.php?do=details&task_id=32 2010-01-11T12:53:32Z No.Way [PL] gdy chcemy przerwac walke, normalnie kliknelibysmy [disengage] ... problem w tym ze trzeba poczekac az sie ten przycisk pokaze... a i szanse na powodzenie nie sa zbyt duze... no i znowu trzeba czekac... wiec szybciej jest wykonac taka komende: executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); (...) executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); executeAction('disengage',null,null,null); (wszystko w ramach jednej komendy, co by bylo wygodniej)... po faktycznym przerwaniu walki 'disengage' bedzie jeszcze wykonany kilka(nascie) razy ale lepiej o 10 za duzo niz o jeden za malo ;P niestety (na szczescie) 'fireWeapons' tak nie dziala... ;]
gdy chcemy przerwac walke, normalnie kliknelibysmy [disengage] ... problem w tym ze trzeba poczekac az sie ten przycisk pokaze... a i szanse na powodzenie nie sa zbyt duze... no i znowu trzeba czekac... wiec szybciej jest wykonac taka komende:

executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
(...)
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);

(wszystko w ramach jednej komendy, co by bylo wygodniej)...
po faktycznym przerwaniu walki 'disengage' bedzie jeszcze wykonany kilka(nascie) razy ale lepiej o 10 za duzo niz o jeden za malo ;P

niestety (na szczescie) 'fireWeapons' tak nie dziala... ;]]]>
FS#31: generating cargo http://dev.spychalski.info/flyspray/index.php?do=details&task_id=31 2010-01-07T11:52:39Z No.Way [PL] Dokujemy w porcie/stacji. nie musimy miec zadnych cargo holds ani storage space... wywolujemy javascript: executeAction('toStorehouse',x1,'-x2',x3,null); gdzie: x1 - product, item, weapon x2 - ile chcemy wygenerowac x3 - id produktu/przedmiotu na przyklad: 1) komplet Twin Plasma Gun - executeAction('toStorehouse','weapon','-10',23,null); 2) firearms (nie wiem po co :P)- executeAction('toStorehouse','product','-1',5,null); 3) Volurian Crystal (szybki EXP i cash) - executeAction('toStorehouse','item','-10000',1,null);
Dokujemy w porcie/stacji. nie musimy miec zadnych cargo holds ani storage space...

wywolujemy javascript:

executeAction('toStorehouse',x1,'-x2',x3,null);
gdzie:
x1 - product, item, weapon
x2 - ile chcemy wygenerowac
x3 - id produktu/przedmiotu

na przyklad:
1) komplet Twin Plasma Gun - executeAction('toStorehouse','weapon','-10',23,null);
2) firearms (nie wiem po co :P)- executeAction('toStorehouse','product','-1',5,null);
3) Volurian Crystal (szybki EXP i cash) - executeAction('toStorehouse','item','-10000',1,null);]]>
FS#28: Generating items in storehouse http://dev.spychalski.info/flyspray/index.php?do=details&task_id=28 2010-01-03T09:33:30Z No.Way [Depends on bug #26 - "Selling cargo modules that are not empty"] [EN] prerequisites : - something stored in storehouse (let's say 1 Medicine) - more cargo than actual cargo space (using bug #26 for example) Go to storehouse and click any of the [to cargohold] buttons... items magically appear! :P
[EN]

prerequisites :
- something stored in storehouse (let's say 1 Medicine)
- more cargo than actual cargo space (using bug #26 for example)

Go to storehouse and click any of the [to cargohold] buttons... items magically appear! :P]]>
FS#27: Weapon/Equipment info not disappearing... http://dev.spychalski.info/flyspray/index.php?do=details&task_id=27 2010-01-05T23:38:25Z No.Way [EN] After clicking on the "info" icon in "weapons"/"equipment", information about this item appears... but when I refresh the sector, this information does not disappear... I need to click on it to make it disappear... not intuitive. [PL] Po kliknieciu na ikone "info" w "weapons"/"equipment", pojawia sie informacja o danym przedmiocie... ale przy probie odswierzenia sektora ta informacja nie znika... znika dopiero gdy sie na nia kliknie... nie intuicyjne. Spoko
After clicking on the "info" icon in "weapons"/"equipment", information about this item appears... but when I refresh the sector, this information does not disappear... I need to click on it to make it disappear... not intuitive.

[PL]

Po kliknieciu na ikone "info" w "weapons"/"equipment", pojawia sie informacja o danym przedmiocie... ale przy probie odswierzenia sektora ta informacja nie znika... znika dopiero gdy sie na nia kliknie... nie intuicyjne.

Spoko]]>
FS#26: Selling cargo modules that are not empty http://dev.spychalski.info/flyspray/index.php?do=details&task_id=26 2010-01-05T23:36:52Z No.Way Cargo 100/0 Food [100] [EN] When you sell cargo modules, the system does not check if they're needed or not... you can sell all your cargo modules and be left with cargo... nothing serious I guess, still a bug... [PL] Podczas sprzedazy Cargo Module powinno nastepowac sprawdzenie, czy przypadkiem nie jest on potrzebny... Mozliwa jest sytuacja, ze sprzedajemy wszystkie moduly cargo i nadal przechowujemy jakis ladunek... pewnie kabina pilota jest dosc pojemna ;P Niby nie jest to az taki powazny problem, ale wypadaloby naprawic... Spoko 100/0
Food [100]

[EN]

When you sell cargo modules, the system does not check if they're needed or not... you can sell all your cargo modules and be left with cargo... nothing serious I guess, still a bug...

[PL]

Podczas sprzedazy Cargo Module powinno nastepowac sprawdzenie, czy przypadkiem nie jest on potrzebny... Mozliwa jest sytuacja, ze sprzedajemy wszystkie moduly cargo i nadal przechowujemy jakis ladunek... pewnie kabina pilota jest dosc pojemna ;P Niby nie jest to az taki powazny problem, ale wypadaloby naprawic...

Spoko]]>
FS#12: User Options and Other Suggestions http://dev.spychalski.info/flyspray/index.php?do=details&task_id=12 2009-11-09T18:17:20Z Henry Addition of change user options: Hopefully include things such as: -Changing user name -Changing password -Changing log-on name -Reset Account (i.e. send back to level 0 with newbie turns etc...) Other suggested changes: -Sell weapons, or if you can make more clear how to do this (they do not appear to sell in the equipment inventory -Have the choice to send all equipment you have on you to the station if you have purchased storage space, when you purchase a new ship, or sell that equipment -implement more places to sell special cargo such as "Alien Life-form A," I have only found a single place to sell one of these special cargos, but it was a different type.
Hopefully include things such as:

-Changing user name
-Changing password
-Changing log-on name
-Reset Account (i.e. send back to level 0 with newbie turns etc...)

Other suggested changes:

-Sell weapons, or if you can make more clear how to do this (they do not appear to sell in the equipment inventory
-Have the choice to send all equipment you have on you to the station if you have purchased storage space, when you purchase a new ship, or sell that equipment
-implement more places to sell special cargo such as "Alien Life-form A," I have only found a single place to sell one of these special cargos, but it was a different type.]]>
FS#8: Moving from cargo to port storage http://dev.spychalski.info/flyspray/index.php?do=details&task_id=8 2009-11-17T11:55:40Z Paweł Spychalski Moving items/equipment/cargo from ship cargohold to port storage doesn't work. Stuff is removed from ship but do not moved to storage Stuff is removed from ship but do not moved to storage]]> FS#3: Mounting equipment from cargo http://dev.spychalski.info/flyspray/index.php?do=details&task_id=3 2009-11-17T11:56:17Z Paweł Spychalski After mounting equipment from cargo (cargo hold in this case), current ship properties do not recompute