Flyspray:: Flyspray::Pulsar Online: Recently opened tasks http://dev.spychalski.info/flyspray/ 2010-01-11T13:50:21Z FS#37: ingame chat 2010-01-11T13:43:09Z 2010-01-11T13:42:54Z
During initial load, chat data is displayed in reverse order
Paweł Spychalski http://dev.spychalski.info/flyspray/:37
FS#33: missing [equip] button 2010-01-11T12:35:36Z 2010-01-05T10:55:11Z
[equip] button is visible when you are in ports or in stations where you don't have any storage space left. But when you have storage space in a station, you can only see [to storehouse] buttons...
No.Way http://dev.spychalski.info/flyspray/:33
FS#32: quick disengage 2010-01-11T12:53:32Z 2010-01-04T13:03:24Z
[PL]

gdy chcemy przerwac walke, normalnie kliknelibysmy [disengage] ... problem w tym ze trzeba poczekac az sie ten przycisk pokaze... a i szanse na powodzenie nie sa zbyt duze... no i znowu trzeba czekac... wiec szybciej jest wykonac taka komende:

executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
(...)
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);
executeAction('disengage',null,null,null);

(wszystko w ramach jednej komendy, co by bylo wygodniej)...
po faktycznym przerwaniu walki 'disengage' bedzie jeszcze wykonany kilka(nascie) razy ale lepiej o 10 za duzo niz o jeden za malo ;P

niestety (na szczescie) 'fireWeapons' tak nie dziala... ;]
No.Way http://dev.spychalski.info/flyspray/:32
FS#31: generating cargo 2010-01-07T11:52:39Z 2010-01-04T12:45:25Z
[PL]

Dokujemy w porcie/stacji. nie musimy miec zadnych cargo holds ani storage space...

wywolujemy javascript:

executeAction('toStorehouse',x1,'-x2',x3,null);
gdzie:
x1 - product, item, weapon
x2 - ile chcemy wygenerowac
x3 - id produktu/przedmiotu

na przyklad:
1) komplet Twin Plasma Gun - executeAction('toStorehouse','weapon','-10',23,null);
2) firearms (nie wiem po co :P)- executeAction('toStorehouse','product','-1',5,null);
3) Volurian Crystal (szybki EXP i cash) - executeAction('toStorehouse','item','-10000',1,null);
No.Way http://dev.spychalski.info/flyspray/:31
FS#28: Generating items in storehouse 2010-01-03T09:33:30Z 2010-01-02T09:29:46Z
[Depends on bug #26 - "Selling cargo modules that are not empty"]

[EN]

prerequisites :
- something stored in storehouse (let's say 1 Medicine)
- more cargo than actual cargo space (using bug #26 for example)

Go to storehouse and click any of the [to cargohold] buttons... items magically appear! :P
No.Way http://dev.spychalski.info/flyspray/:28
FS#27: Weapon/Equipment info not disappearing... 2010-01-05T23:38:25Z 2009-12-30T15:32:11Z
[EN]

After clicking on the "info" icon in "weapons"/"equipment", information about this item appears... but when I refresh the sector, this information does not disappear... I need to click on it to make it disappear... not intuitive.

[PL]

Po kliknieciu na ikone "info" w "weapons"/"equipment", pojawia sie informacja o danym przedmiocie... ale przy probie odswierzenia sektora ta informacja nie znika... znika dopiero gdy sie na nia kliknie... nie intuicyjne.

Spoko
No.Way http://dev.spychalski.info/flyspray/:27
FS#26: Selling cargo modules that are not empty 2010-01-05T23:36:52Z 2009-12-30T15:22:41Z
Cargo
100/0
Food [100]

[EN]

When you sell cargo modules, the system does not check if they're needed or not... you can sell all your cargo modules and be left with cargo... nothing serious I guess, still a bug...

[PL]

Podczas sprzedazy Cargo Module powinno nastepowac sprawdzenie, czy przypadkiem nie jest on potrzebny... Mozliwa jest sytuacja, ze sprzedajemy wszystkie moduly cargo i nadal przechowujemy jakis ladunek... pewnie kabina pilota jest dosc pojemna ;P Niby nie jest to az taki powazny problem, ale wypadaloby naprawic...

Spoko
No.Way http://dev.spychalski.info/flyspray/:26
FS#12: User Options and Other Suggestions 2009-11-09T18:17:20Z 2009-11-09T18:17:20Z
Addition of change user options:

Hopefully include things such as:

-Changing user name
-Changing password
-Changing log-on name
-Reset Account (i.e. send back to level 0 with newbie turns etc...)

Other suggested changes:

-Sell weapons, or if you can make more clear how to do this (they do not appear to sell in the equipment inventory
-Have the choice to send all equipment you have on you to the station if you have purchased storage space, when you purchase a new ship, or sell that equipment
-implement more places to sell special cargo such as "Alien Life-form A," I have only found a single place to sell one of these special cargos, but it was a different type.
Henry http://dev.spychalski.info/flyspray/:12
FS#8: Moving from cargo to port storage 2009-11-17T11:55:40Z 2009-11-08T23:30:25Z
Moving items/equipment/cargo from ship cargohold to port storage doesn't work.
Stuff is removed from ship but do not moved to storage
Paweł Spychalski http://dev.spychalski.info/flyspray/:8
FS#3: Mounting equipment from cargo 2009-11-17T11:56:17Z 2009-11-07T11:16:50Z
After mounting equipment from cargo (cargo hold in this case), current ship properties do not recompute
Paweł Spychalski http://dev.spychalski.info/flyspray/:3